Este post es el segundo de una serie de notas que tomé durante el curso de Product Adoption and Appropriation (Adopción y Apropiación de Productos) del Interaction Design Foundation.
El curso está bastante bueno. En el link arriba hay más detalles.
Este post está relacionado a la facilidad de uso: métricas, trade off con la realidad comercial de un negocio, y su relación con las funcionalidades de un producto.
Observación: ¡Las notas las redacté en inglés porque el curso es en inglés!
Espero que les sirvan 🙂
Universal Metrics for Ease of Use?
It’s a common question at the start of projects; “If we’re going to do this well, it will need to satisfy ease-of-use for our customers. What kind of universal metrics can we apply?
There are no universal metrics for ease of use. Each product and project is different; what will define “ease of use” for a spoon is likely to fail to define “ease of use” for a digital camera.
You can define project-specific metrics. For example, if you were building an MP3 player you might have a target of “The user must be able to find and play their chosen song within 3 seconds of accessing the interface.” Or “A user must be able to pause play by any interaction with the interface so that they can deal with any interruption without having to find a pause button.”
Continue reading Adopción y Apropiación de Productos – Vol.2